Raven Tesio
Liandri Hel-Jumpers Liandri Covenant
35
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Posted - 2012.10.13 13:39:00 -
[1] - Quote
xSniper1982 wrote:I like the sound of this. it would be a great way to test out the aspects of the other weapons.
I haven't had chance to truly test the Shotty/SMG because i usually get dropped by 3 assault guys at once.
Just for the purposes of being able to test the other weapon types it would be nice to see a no-AR build.
I imagine the majority of shifts will be to the Shotgun and Sniper Rifle...
basically choosing either CQC or Ranged, depending on how you usually use an AR.
But i like this suggestion. Great to get other game aspects tested.
+1 internet for OP.
I actually quite like the balance between all the non-heavy weaponry right now. Pistol GÇó If this thing had double the magazine it would be fantastically over-powered. Has enough damage that it isn't a last resort, with also a good amount of precision and range... literally what balances this weapon out is the magazine.
SMG GÇó Spray & Prey works fantastically well. It is definately not what you'd call Accurate, but if someone is within a few feet of you it will spit out the magazine like and angry cobra and they're gonna be in trouble. The balance of this weapon is basically how inaccurate it is, especially at range.
Shotgun GÇó OMG I love this weapon... not because I like to use it, but rather FINALLY there is another game other than UT where the bloody shotgun works like an actual shotgun not an AoE Sniper Rifle. Yeah it has a bit of an AoE cone, but frankly unless you're point blank to receive the majority of the damage then it doesn't do jack! If you can use it, damn thing is absolutely devastating close-range but without that accuracy it can be easy to duck'n'weave from. Just amazing knowing IF the guy gets a hit off on you, then you're done for ... but it isn't a case of needing to overly fear it.
AR GÇó This gun is getting to a point where it is good, the only problem I actually have with it is I think it needs a fall-off range. I mean for the most part it is good, but there is literally a point where you're doing full damage then none. I think if they have it so say 1-2m from your range damage falls off, it would make this gun perfect.
LR GÇó It takes some getting used to, but the way that it does more damage over time is actually cool. It makes it a very good weapon to begin using as you get close to a target... if there was thing I'd say this needs is probably a less "precision" but rather a slightly wider area of effect. Also seems a little weaker than the other guns, another 2-3 DPS would bring it in line quite well.
Sniper Rifle GÇó I'm still not sure what to make of this gun, there have been times I've had quite good success; but right now I think the Skills attached to it affect it FAR to much. I mean as a gun itself it isn't too bad untrained, but when you have the Damage and Range skill (range in particular) it becomes a bit ridiculous... I think Range instead should be dictated by the Model (gun manufacturers / tech level)
In-fact I think this is a gripe I have with most of the weapons in the game, the 25% range increase from skills. Just provides a bit to big of an advantage, but as I said this is especially true with the sniper rifle that has quite extensive range to begin with... would say the same is true of the Forge Gun.
I also wonder if Signature Radius right now actually even means anything, because people still have absolutely no issues hitting me clear across the map with a Forge / Sniper; despite having not only the Skill for 25% reduction (L5) but also a Signature reduction module on. This should make me an absolute kitten to hit at long-range.
Then again I have to try out my Keyboard / Mouse on my PS3 at some point, cause some people are strangely incredibly accurate at ranges where even with L5 Anti-Sway (yeah I know can never remember skill names) my Sniper Rifle still bobs about quite a bit to where it is below the PS3 Controller Deadzone so you can't compensate but ppl still seem to be doing just fine.
This was my major concern when allowing KB/M to compete against Controllers is the fact that while using Sniper Rifles they are by far superior, where-as most other weaponry it isn't as big of a deal with movement being easier on the controller ... particularly circle strafing. Mind this said with the past update, given Heavies seem to be able to spin on the spot just as easily as Assault or Scouts... it is kittening me off how many are using a Heavy w/Assault because of the sheer tank.
In my opinion that needs to be looked in to, I should be able to run circles around these ppl; but I can't. If they QQ because they can't hit us, well tough don't get so kitten close! |
Raven Tesio
Liandri Hel-Jumpers Liandri Covenant
35
|
Posted - 2012.10.15 17:14:00 -
[2] - Quote
Crimson MoonV wrote:Zero Harpuia wrote:I don't seek the ARs removal, I seek balance with all the other tools of the trade. As you stated, people gravitate toward the AR. If you had continued to read, you would have noticed that I stated that removing the AR would force people out of their comfort zone to make them choose the specialized weapons and get a feel for them. Also, because a dropship can do anything, which it can't by the way, doesn't mean you take something else and say it's fine because it isn't as bad. In fact, if people ditched the AR for a build they would come across the weapons which kill dropships, which is the point of this thread. Because the majority uses ARs, we can't test what a balanced team of specialists can do. We only test what ARs can do versus the special weapons.
You may have remembered me saying this, maybe not, but thank you for being the one to prove 'Now that everyone who wouldn't read the whole OP thinks it's a rage thread and already commented, let's move on.' wasn't wasted typing.
Furthermore, does anyone else find the fact that he whines about 'godmode' dropships, but hates the idea that people will be forced into roles that can fight dropships? It is immensely entertaining. I wasn't whining about dropships. I was pointing out that there are other aspects to the perfect imbalance and bringing up TF2 does not apply. I spec AV btw so I don't understand where you are going with this. LOL take out the AR to balance the game. How are you going to balance a game without all the weapons. This is a qq thread whether people want to admit it or not. Sorry if I am being to blunt but taking the AR for testing purposes is not going to happen. We need the AR to help balance the other weapons.
If you bothered reading past the OP, you may have noticed the majority of people aren't calling for any such thing but rather we have provided our feedback on the current game mechanics and balance.
It's just you two having a kitten contest over this. |